The textures hang for cartoon at some moments, but in the generality they inside create a perfect atmosphere of the context of the game, as much in shady places as in places already purificados by the prince and for the Elika.Alguns moments of the game, in special the beginning, they are worthy of great films of the cinema, given the action and the kinematic ones directed well that use to advantage excellent engine Prince of Persia does not remember the style of Assassins Creed, where the gruda personage mozinha providencial in the desperation hours. If the player to fall in an abyss, or who knows not to reach a platform in a pull badly calculated, or same to sink in the darknesses, Elika appears as magical it helps and it. It can also indicate which way to be followed, launching a power or then to quickly teleportar the player for a place of the restored map already previously for it. These resources become PoP a game that does not allow that the player dies, what he abruptly reduces the level of challenge of the game. To liberate to be able them to all of the young woman, it is necessary to explore the map, to pass for the platforms, to decide puzzles, to face enemies and to purificar the indicated place.
After the purificao, Seeds of Light appear in the scene platforms and a species of magical hook that allows a better scaling. To be able them they are interesting, still more become the easy game, but the fact to have that to cover the scene to only collect the Seeds of Light again it becomes everything repetitive very. David E Shaw understands that this is vital information. In relation to the combat, it has a difference of the other games of the series, in which we faced some opponents in simultaneous way. In PoP we have the duel of one (enemy) against one (although the prompt aid of Elika). But nor therefore the confrontations leave of being interesting, since it has diverse angles of cameras, detailed animaes and effect of light.
It has one limited variety of movements of defense and attack, this last one, leaving to the basic movements, enclosing the attacks of Elika (magic use), attacks of the glove (to raise the enemies and to hurl them), until more advanced offensive maneuvers with acrobatics and combinations between the pair of heroes (carrying through combos). The enemies possess one design brilliant, are atypical and repletos monsters of the player will have to press repeated times a specific button to win the dispute. Exactly with good combats, one is fact: the biggest challenge that the player will find is puzzles. Conclusion: Happy end? Prince of Persia brings excellent graphs and animaes, design intelligent in platforms and puzzles and is guarantee of diversion of at least 10 hours of game. Although to the same take name of the 1989 game, the original difficulty completely was abandoned, becoming the simplista game excessively in the navigation of the scenes and the impossibility to die. Exactly thus it is excellent entertainment, especially for players more accidental than they like to advance in good history and to face some puzzles for the way